Xcom 2 ini files6/14/2023 ![]() There are three types of weapon range available for player characters: Short, Medium and Long. It's still so odd to me that the XCOM 2 launcher doesn't just have load order functionality built in.ĮDIT: If someone tries to delete an entry that doesn't exist in the parameter array - say mod A replaces a line in the XComMissions.ini and mod B tries to replace that same line - I assume the deletion doesn't happen twice (since that entry has already been deleted) and that the new copy of the entry is added twice, one version for each mod? So if I want to merge changes (say one mod wanted to add some mission schedules to a mission object while another wanted to change the map it's on), I should delete both of the new entries in my own config mod and then add a new entry that merges the changes?ĮDIT 2: How do I replace something that isn't an array? Say they have: VALUE=100Īnd I want to replace it with 120 - do I use the same syntax in my custom. I've done just enough programming to know how badly even a misplaced semicolon can screw something up so I don't want to do things wrong - that's why I'm trying to just understand how the. Or is it some other syntax like this?: -STAT_CAPS=(Stat=eStat_Defense) ini files that the above is the correct syntax - name the entry I want to delete IN FULL, then add it back in full but with the desired changes. +STAT_CAPS=(Stat=eStat_Defense, Min=-5, Max=10)ĮDIT: I'm pretty sure from poking around in mod. Do I need to instead put this?: -STAT_CAPS=(Stat=eStat_Defense, Min=-10, Max=10) ini wouldn't do the job since the original entry would still be there. I assume simply putting this: +STAT_CAPS=(Stat=eStat_Defense, Min=-5, Max=10) Say I want to make an edit equivalent to changing that middle line's "Min=-10" to "Min=-5". There are a few others after that as well that add entries for other stats. +STAT_CAPS=(Stat=eStat_Dodge, Min=0, Max=20) If this is the current code: +STAT_CAPS=(Stat=eStat_Offense, Min=-10, Max=15) Can I run what I'm planning to do by you? I'm not entirely clear how arrays and the parameter editing tools work. Huh, so the load order of mods is determined entirely by the alphabetical order of their folders? That's. As you can tell from the rambling, my extended question is "how exactly do mods and game. ini file in the mods folder, or whether there's some other. My basic question is whether I should make edits to the mod-specific. ini files? How does that interaction work? Do mods make copies of their own. Are the changes made by mods stored in the My Documents. ![]() ini files (AKA most of them) and mods that have their own. What I don't understand is how that all interacts with mods that make edits to game. I'm pretty sure that's correct (someone correct me if not). There are copies of these stored in the My Documents path ini files stored in the game installation path ini file should I edit? The one in the XCOM 2 Mods folder, or one in a My Documents path? ini file (in my case I want to tighten the random stat ranges on the NCE option from Long War Toolbox), which. Quick question for someone who understands XCOM 2's interactions with mods better than I do: if I want to make a change to some values of a mod stored in an.
0 Comments
Leave a Reply. |